Project cars 3 patch notes
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* Oschersleben variations - Fixed odd lights around track and colour issues with the horizon. * Cadwell variations - Fixed draw distance issues on various objects. * Sakitto Sprint - Fixed a crash that would at times occur when using time acceleration. * Sakitto and Summerton variations - Corrected track info regarding number of turns and track length. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events. * Enabled saving of community event ghosts. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times. * Set Time Trials starting time to 11am to match the PC platform. * Fixed an occasional crash when returning from a race to the Race Central. * Fixed an occasional crash when advancing from Qualifying to Race. * Fanatec wheels – Fixed the issue with steering jolts that some users experience. * Reworked the Xbox One analogue sticks range and axis dead zones, providing much improved steering control. * Fixed an issue where moving the sticks from one extreme to the other would sometimes result in the steering getting stuck. * Improved the efficiency of the controller rumble effect, to help make the steering more responsive on the Xbox One. The amount of trigger rumble is controlled together with Force Feedback strength via the Force Feedback slider. * Added ABS brake rumble to Xbox One triggers, so that the triggers will rumble on losing traction when braking.
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Project CARS – Xbox One Patch 1.3 - Fixed Issues
#Project cars 3 patch notes update
(Elmo, please update your pinned/locked post with the below list) While we wait for the various external parties to complete their processes and release patch 1.3, here is a more detailed breakdown of the issues addressed in this patch.